WarGroove Has Already Covered Development Costs In Its First Three Days Of Sale

The indie smash hit WarGroove hit an important milestone, by already covering development costs in its first three days on sale.

In a blog post from developer Chucklefish, the indie darlings touched on a number of topics, but started their release by acknowledging the financial mark. “First of all, I want to say how humbled and thankful we all are here at Chucklefish for the incredible launch weekend. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.”

Along with the announcement, the team behind the 2D tactical strategy game also laid out their plans for the game. In the really short term, the team is currently waiting for approval on their first post-launch patch that has been submitted to each platforms respective stores. The patch includes various bug and stability fixes. A number of quality of life fixes are currently being addressed by the team as well, including the ability to skip battle scenes more quickly and the ability to force fast map movement to ‘always on’. Lastly, the team also announces they have began looking into a larger content update, DLC and more, but preface that it may not arrive for a bit.

WarGroove is now available on Nintendo Switch, Xbox One, and PC (Steam).

For updates on WarGroove, follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.


Psyonix Releases Rocket League Spring 2019 Road Map and Season 9 Rewards

Rocket League continues to be one of the most popular options for players in terms of games as a service offered today. With the beginning of Competitive Season 10 right around the corner, Psyonix has released an updated road map covering Spring 2019 for the zany car-soccer hybrid that includes updates, DLC drops and new rewards.

  • End of Competitive Season 9, plus rewards for the current season!
  • Beginning of Competitive Season 10
  • All new In-Game Event
  • Friends List (previously referred to as RocketID)
    • Cross-Platform Party system
  • New Crate launch
  • New in-game Music
  • New Licensed Premium DLC
  • Rocket Pass 2 Ends
  • Rocket Pass 3 will be launching soon after the conclusion of Rocket Pass 2, but no official date or details pertaining to what fans could expect were released.
Competitive Season 9 Rewards

With Rocket League’s Competitive Season 9 winding down, Rewards for the season will begin to be distributed following its conclusion. This season brings a unique set of wheels, representative to each rank earned within the competitive playlist.

Below is the distribution breakdown provided by Psyonix:


  • Bronze I or higher – Season 9 – Bronze Wheels
  • Silver I or higher – Season 9 – Silver Wheels + lower Wheels
  • Gold I or higher – Season 9 – Gold Wheels + lower Wheels
  • Platinum I or higher – Season 9 – Platinum Wheels + lower Wheels
  • Diamond I or higher – Season 9 – Diamond Wheels + lower Wheels
  • Champion I or higher – Season 9 – Champion Wheels + Lower Wheels


  • Competitive Grand Champion – ‘Season 9 – Grand Champion’ In-Game Title + all Season 9 Wheels
  • Rumble Grand Champion – ‘Season 9 – RNG Champ’ In-Game Title + all Season 9 Wheels
  • Dropshot Grand Champion – ‘Season 9 – Floor Destroyer’ In-Game Title + all Season 9 Wheels
  • Hoops Grand Champion – ‘Season 9 – Dunk Master’ In-Game Title + all Season Wheels
  • Snow Day Grand Champion – ‘Season 9 – Blizzard Wizard’ In-Game Title + all Season 9 Wheels

Players are reminded that you must receive placement in a competitive playlist before receiving the rewards. Psyonix also says a soft reset of placement that was found in the previous season will also occur when transitioning to Season 10.

For updates on Rocket League, follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

The Division 2 Will Launch On Epic Games Store, Opting Out of Steam Release

An epic (yes, pun intended) benefiter in the PC storefront battle has officially switched sides, with Ubisoft announcing that the company will be launching The Division II on the Epic Games Store, opting out of offering the game on Steam.

In a press release from Ubisoft, the company stated the company is planning to partner with Epic Games to bring their newest entry in The Division series to the newly established storefront when it launches on March 15th. While it will also be available via Ubisoft’s own storefront launcher Uplay, this effectively indicated that the massive AAA developer/publisher is jumping ship, forgoing the option to sell the game on Value’s popular storefront. Ubisoft states in the press release that the two entities are banding together to “integrate key components of Ubisoft’s Uplay and Epic’s online services”, which indicates that buying the game on the Epic Store will work similarly in the way as other Ubisoft PC games work when buying them outside of Uplay; transitioning players into Uplay after they launch the game in their purchased storefront.

When Epic Games announced their new storefront, appropriately titled the Epic Games Store, member of the media and industry were impressed by the company’s positioning with it. Epic also made choosing their new business outlet a favorable one financial for developers by offering an 88/12 revenue split with developers who use the storefront. Comparative to Valve’s split with developers on Steam raising to a whopping 30% take on all games with sales under $10 million, Epic offers quite the mix of financial benefits and popularity.

Preorders for the standard, Gold, and Ultimate editions are now live on the Epic Games Store for pre-order. Any pre-order of the game on Epic’s storefront will guarantee the customer access to the game’s private beta ahead of launch. If purchased previously, Ubisoft is still honoring your access to the private beta, but moving forward only purchases via the Epic Games Store will be granted access.

For updates on all Ubisoft titles, including the upcoming Division II, follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

Indie Games From the Kinda Funny Games Showcase We’re Excited For

In years past, the weekend following Geoff Keighley’s Game Awards is home to one of the biggest PlayStation-centered fan events of the year, PlayStation Experience. Fans from around the globe will gather together with members from Sony’s gaming ecosystem to celebrate all things PlayStation, and get a look at games ranging from large AAA publishers/developers, to small independent experiences. This past September however, Sony decided to take a year off from hosting PlayStation Experience, due to a lack of new content justifiable enough to host a major press event. With many small studios and development teams relying on the Sony event to showcase their upcoming projects, it looked as if there would be no metaphoric podium to spread the word.

Enter Kinda Funny. For those who aren’t familiar with the San Francisco based content creators, Kinda Funny is composed of multiple former IGN hosts and producers, including Greg Miller, Tim Gettys, and Nick Scarpino. Being so rooted with the PlayStation brand from his days as one of IGN’s PlayStation leads, Miller knew how important the fan event was to so many teams, big and small. This led him and his team to pick up the ball and run with it, creating their own showcase called the ‘Kinda Funny Games Showcase’ in hopes that smaller teams get the exposure they hoped to get from the annual PSX event.

The Kinda Funny Games Showcase aired yesterday, December 8th, advertising just under 70 games, from studios of all sizes. No restrictions were made on showcasing specific console exclusive games, resulting in a wide array of install bases being represented. With that being said, here are five games from the showcase that tickled our fancy and can’t wait to try out:


Operencia: The Stolen Sun

Developed by Zen Studios, known for their successful and quite popular Pinball FX series, comes Operencia: the Stolen Sun; a modern take on classic first-person dungeon-crawlers. With sprawling environments, and a vibrant art style, players will explore the mystical land of Operencia, solving puzzles and fighting their way through creatures and enemies of all shapes and sizes. Players will have the ability to grow their party of characters, with a multitude of specializations for each one. Turn-based combat gives players an element of strategy through various spells and skills, while also being paired with tile-based movement that encourages players to thoroughly explore each area. Operencia: The Stolen Sun is scheduled for a 2019 release date on Steam, with users being able to wishlist the game now. For more information, visit the game’s official site.



Falcon Age

From OuterLoop Games, comes Falcon Age; a first-person single-player action adventure title for PlayStation VR. Players will experiences Ara’s story, who is wrongfully thrown in jail for a minor offense during an invasion of machines. While serving her sentence, she befriends a young hawk, and together they find a way to escape imprisonment, and set off on a journey to reclaim humanity’s freedom from the machine overlords. You will learn to hunt, gather, and fight using the lost art of falcon hunting, using the PlayStation’s Move controllers. The game is built from the ground up with PlayStation VR technology in mind, but also offers a traditional playstyle on the PlayStation 4 with FPS controls. Falcon Age is set for a 2019 release window. For more information, check out their official website and official PlayStation page for updates on the upcoming release.



The Church in the Darkness

Can you find the truth behind the Collective Justice Mission? The Church in the Darkness, developed by Paranoid Productions, takes top-tier storytelling and combines it with the stealth, top-down combat from games such as Metal Gear Solid, and gives players complete control of almost every outcome. You play as Vic, a former police officer, who travels to South Africa to find his nephew Alex, who as joined the cult that is now stationed in Freedom Town. Your mission? Break into the compound and uncover what the Collective Justice Mission is truly up to. Players are granted complete control on how to handle encounters. Should you stealthy take out each guard, or intimidate your way through the village? The choice is yours; but remember, you must live with the consequences. The Church in the Darkness is scheduled for a 2019 release on PlayStation 4, Xbox One and PC/Mac (Steam). For more information, visit Paranoid Production’s official page.



It Lurks Below

From David Brevik, the creator of the iconic Diablo series, comes It Lurks Below; a retro-styled, 2D, action-oriented, survival RPG. Think Terraria meets Diablo. Players will have the ability to create custom characters with a plethora of class choices to fit anyone’s playstyle. Whether you enjoy slashing your way through hordes of enemies, to summoning magic to fend off fiend, to long ranged attacks; there’s a character for you. The procedurally generated dungeons, multitude of seasons and depth below provide players hours upon hours of content, with randomized weapons and enemies to keep even the most grizzled of players on their toes. It Lurks Below is now available in an Early Access build on Steam. For more information, check out the game’s official page.



The Wild Eight

The Wild Eight, from HypeTrain Digital, provides a unique twist on the survival genre, giving players a compelling plot with a reliance on cooperating together. Pitting players in a top-down perspective in the frigid temperature of the Alaskan wilderness pushes players to work together to survive the night, along with uncover the mysterious plane crash that threw you into this predicament. The wilderness and wildlife aren’t your only worry; abandoned government labs and military bunkers sprinkle the environment, filled with fatal surprises. With traces and clues of experiments gone wrong, maybe the plane crash doesn’t seem so accidental. Can you uncover the secrets while trying to survive? The Wild Eight is available now in an Early Access build on Steam, with a full release set for March 2019, along with a console release for PlayStation 4 and Xbox One in August 2019. For more information, visit the game’s official site.


These are only a handful of the unique and interesting titles announced/updated in yesterday’s showcase that we are excited for. From surprise showings such titles as Sega’s Judgement coming to the west for the first time this summer and Skybound Game’s completion of Telltale’s the Walking Dead: the Final Season being updated, the Kinda Funny Games Showcase was one that truly is a major milestone for not only indie developers, but for content creators and their impact on the industry. To watch the showcase in its entirety, head over to Kinda Funny Games’s YouTube page to get filled in on all of the awesome projects shown yesterday.

For updates and coverage on the game’s announced this week, at both the Kinda Funny Games Showcase and the Game Awards 2018 , follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

CS:GO Releases New Battle Royale Mode ‘Danger Zone’, Now Free to Play

Counter-Strike: Global Offensive, the massively popular first person shooter and eSports staple, has just announced and released a new battle royale game mode ‘Danger Zone’. The team at Valve has also announced the game has now shifted to a free to play model.

In a blog post at the CS:GO website, the team at Valve offer players an idea of what they can plan to expect in the new battle royale mode. Players will enter into a match with up to 18 players, where you will find weapons, supplies and other necessities to survive against the competition. Entering players will have the ability to choose their spawn points in what is being called ‘Blacksite’/ Your character will be equipped with a tablet that provides various detail and intel on your surroundings, helping decide your next move and possibly whether you live or die. With a low player count in game, matches could roll much faster comparative to other current battle royale shooters such as Fortnite, PlayerUnknown’s Battlegrounds and Call of Duty: Black Ops 4‘s Blackout mode, which support up to 100 players each match. Players will be able to will be able to enter the Danger Zones with parties in both duos and trios groupings.

With the CS:GO team also announce the switch to free-to-play status, players who previously purchased the game will receive a commemorative Loyalty Badge they can display on their profile, along with receive an upgrade to the new Prime Status. Prime Status continue to match you with other Prime Status players, in addition to giving players access to the new Souvenir MP5-SD | Lab Rats skin (only available by earning XP while playing Danger Zone matches) and the the new Danger Zone case. The case features 17 community-designed weapon skins, and the Horizon Knives as rare special items.

The update is available now to download for previous players. New players will need to create a free Steam account and download the Steam client before accessing the free download for CS:GO.

For updates on CS:GO, including the new Danger Zone mode, follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

Epic Games Announces ‘Epic Games Store’, Offers Greater Revenue Share for Developers

Epic Games, developer of the wildly popular free-to-play battle royale shooter Fortnite, announced today they are launching a brand new online storefront entitled Epic Games Store. In light of recent news on how revenue sharing will be altered for developers who publich their games via Steam, Epic has announced their new storefront will offer an 88/12 percent split between developers and themselves (compared to Steam’s 70/30 cut for developers who earning are below $10 million). The company plans to have the service up and running soon, with a full slate of titles that will grow throughout the next year.

Epic will allow developers using any engine to sell through their store from with an associated fee, but that fee will be waived for those developing using Epic’s own Unreal Engine. Talking to MCV, CEO Tim Sweeney said “we believe that creators, both games developers and content creators, are responsible for the game industry’s enormous growth and vibrance, and should earn the lion’s share of industry revenue. Companies providing supporting services, such as engines, stores, platforms, and payment processor, are just here to help, and should be price accordingly.”

This news comes off the heels of Valve announcing new revenue sharing guidelines for developers, which favors large scale, AAA publishers over smaller, independent ones. Steam now takes a 30% share on sales under $10 million, 25% share on sales between $10 million and $50 million, and 20% share for sales over $50 million. While PC gaming gives developers the freedom to choose which storefronts to publish their games to (GOG, Discord’s new store, etc), Steam is far and away the leader in terms of brand recognition and popularity when it comes to the PC gaming spectrum.

While no concrete date has been set for the launch of the store, the news of yet another option for developers to promote their products to surely comes as a nice surprise.

For updates of Epic Games and the launch of their new storefront, be sure to follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

Valve and Perfect World Partner to Officially Bring Steam to China, But Also Bring Backlash

It’s official: Steam is coming to China. Well, it kind of was already there…but wasn’t officially there…but was official?

Let me explain.

In a press event held in the country, Valve, in a joint partnership with Chinese company Perfect World, have officially signed an agreement with Shanghai’s government to bring the popular gaming store front to China, creating Steam China. Steam has been available in the country for quite sometime now, using the global version of the client, but hasn’t been officially approved for the country, while at the same time various popular sites (Facebook, Twitch, etc) have been censored from viewing in the country.

While gamers aren’t angry at Valve or Steam itself, they do fear their gaming freedom and choice may be at stake with the recent partnership. The Chinese market is one of the most valuable for Valve and Steam, with an estimated 30 million players making up the Chinese demographic on the service. Local politics in terms of censoring and banning content has been an overbearing issue for the market for quite sometime now, but with the global version of Steam, players have been able to play a wide variety of content that would otherwise be altered or blocked completely.

Valve and the Steam team have been on record multiple times stating their liberal stance on the content that is allowed onto the storefront, using the mindset of “if you’re a player, we shouldn’t be choosing what content you can or can’t buy, or a developer on what they can or can’t create”. Granted there are caveats to that, including anything that is illegal or deemed “trolling”, but overall fans and creators alike have been satisfied with the freedom the storefront have provided them; which is why the Chinese gaming market is weary of the government involvement with the company. Reports have pointed to Perfect World being the entity that will control “local promotion, the selection of game and distribution”.

Companies have been clamoring and planning ways to enter the Chinese gaming market for years now, and if the last few months are any indication, we may see more companies begin to take a cautious jump into the still lucrative market. Tencent, one of the most financially successful media and entertainment companies in the world which includes Riot Game’s League of Legends, recently launched a gaming platform of its own entitled WeGame int he Chinese market.

As more details begin to emerge from today’s official agreement, we will update this article accordingly.

For more updates on Steam, along with its recent official entrance into the Chinese gaming market, be sure to follow us on Twitter and Facebook, and keep it locked in on Bonus Accessory.