WarGroove Has Already Covered Development Costs In Its First Three Days Of Sale

The indie smash hit WarGroove hit an important milestone, by already covering development costs in its first three days on sale.

In a blog post from developer Chucklefish, the indie darlings touched on a number of topics, but started their release by acknowledging the financial mark. “First of all, I want to say how humbled and thankful we all are here at Chucklefish for the incredible launch weekend. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.”

Along with the announcement, the team behind the 2D tactical strategy game also laid out their plans for the game. In the really short term, the team is currently waiting for approval on their first post-launch patch that has been submitted to each platforms respective stores. The patch includes various bug and stability fixes. A number of quality of life fixes are currently being addressed by the team as well, including the ability to skip battle scenes more quickly and the ability to force fast map movement to ‘always on’. Lastly, the team also announces they have began looking into a larger content update, DLC and more, but preface that it may not arrive for a bit.

WarGroove is now available on Nintendo Switch, Xbox One, and PC (Steam).

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Super Smash Bros Ultimate Sells Over 12 Million Units, Fastest Selling Nintendo Home Console Game Ever

Nintendo has officially released sales numbers for Super Smash Bros. Ultimate, and the results are staggering. Currently, the ‘ultimate’ iteration of the storied arena fighter has sold 12.08 million units, resulting in the title becoming the fastest selling Nintendo home console game in the company’s history.

In a flurry of announcements pertaining to the company’s fiscal results of its previous quarter, it is important to note that these results end on December 30st, 2018, meaning the game achieved this feat in a matter of 23 days.

Previously, the title of fastest selling Nintendo home console game was held by New Super Mario Bros. for Wii, selling 10.55 million. In comparison, the Wii iteration of New Super Mario Bros. hit that sales statistic between its November 11th, 2009 release date and December 30th, 2009; over a month and a half sales period.

Super Smash Bros. Ultimate released on December 7th, 2018 to critical and consumer acclaim. Nintendo announced plans for multiple DLC packs coming to the game through February 2020, in the form of the Super Smash Bros. Ultimate Fighters Pass. The pass in total will include five new fighter, five new stage, and additional music tracks, with packs of one fighter, one stage, and chunks of music tracks releases throughout the scheduled time frame. Each pack will be individually sold as well, outside of the Fighters Pass. With a stead flow of additional content on the horizon, things only look positive in terms of sales for Nintendo’s newest Super Smash Bros. entry.

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Activision Blizzard Appoints New Presidents for Activision and King

Activision Blizzard’s previous few months have been rocky to say the least. With multiple high ranking professional within Blizzard moving on from the company, both entities look to find stability in the construction of their company. It seems as though now they are both taking the first steps in that direction.

In a press release by Activision Blizzard this morning, the company announced Call of Duty General Manager Rob Kostich has been named President of parent company Activision. The release also states that Humam Sakhnini has been named President of King Digital Entertainment, along with Dennis Durkin assuming an expanded role as President of Emerging Business.

CEO of Activision Blizzard, Bobby Kotick, provided the following statement on filling the leadership roles:

“Rob, Humam, Dennis and J. exemplify our deep bench of operational and commercial leadership. These capable and seasoned executives have shown unwavering commitment to our company, our employees, and our beloved community of fans around the world. With these proven, principled leaders at the helm, we will continue to invest in the strategic growth drivers of our business; our talented people, and creating the world’s best video games, live services, mobile experiences, and new and growing franchise engagement models.”

Kostich, who has been with Activision for nearly 15 years, has made quite the mark on the industry by leading one of gaming’s most iconic franchises Call of Duty for the past decade. The statement also boasts that under his supervision, Call of Duty has now generated more revenue than the Marvel Cinematic Universe in the box office, and double that of the cumulative box office of Star Wars.

Sakhnini will oversee all operational management in partnership with King CEO Riccardo Zacconi, as President of King. He has been with Activision for over six years, previously holding the title of Chief Financial Officer and Chief Strategy Officer for King. Durking, in the role of President of Emerging Businesses, will oversee operational management of Activision Blizzard Esports Leagues, Activision Blizzard Studios and Activision Blizzard Consumer Products Group.

The new appointments come on the heels of former Blizzard CFO Amrita Ahuja leaving the company to join Square, Inc., and online financial service. An additional statement notes that founding member and former CEO & president Mike Morhaime, who resigned in October will be providing strategic advice for the company in an advisory role until this coming April.

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PlayStation 4 Surpasses 91.6 Million Units Sold Worldwide Following Holiday 2018

Sony’s vice grip over the current console generation has continued to strength with each passing year, as more and more gamers turn to the PlayStation 4 as their go-to gaming platform. With a stellar line up of first part exclusives like God of War (2018) and Marvel’s Spider-Man, 2018 was a great year to own Sony’s fourth generation game console, and the numbers are speaking for themselves.

In a press release from Sony Interactive Entertainment (SIE), the company stated that the PlayStation 4 has now cumulatively sold through more than 91.6 million units globally as of December 31st, 2018. From that number, more than 5.6 million units globally were sold during the 2018 holiday season.

Image Courtesy of Sony Interactive Entertainment (SIE)

Since the initial reveal and launch of the system, Sony has placed an emphasis on ‘gaming’ in regards for the system, specifically with blockbuster first-party exclusives. One such exclusive and one of the hottest games of the year, Marvel’s Spider-Man has cumulatively sold through more than 9 million copies worldwide as of November 25, 2018, since its launch in September 2018. The company also stated to date that an estimated 876 million PS4 games have been sold since launch, including 50,7 million during the 2018 holiday season. “I would like to express my deepest gratitude to our passionate community around the globe, and our partners, for helping us achieve these milestones” John Kodera, President and CEO of Sony Interactive Entertainment added. “This year, we will bring more enhanced experiences to our fans along with a highly anticipated lineup of games that are only possible on PS4. As we look toward the next PS4 milestone, SIE will continue to evolve, and we will further expand the platform to deliver the best interactive entertainment experiences to the world.”

As the next generation of gaming consoles begin to loom on the ever approaching horizon, Sony also continues its march towards the now somewhat inevitable 100 million units sold mark. Only four consoles now have greater overall sales figures than the PlayStation 4: Nintendo Wii (101.63 million), Sony PlayStation (102.49 million), Nintendo Game Boy/Game Boy Color (118.69 million), Nintendo DS (154.02 million), and Sony PlayStation 2 (over 155 million).

 

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Pokémon: Let’s Go, Pikachu! & Let’s Go, Eevee! Have Sold Over 2 Million Units in the US

The newest entries into the Pokémon franchise, Let’s Go, Pikachu! and Let’s Go, Eevee!, released over a month ago in the US now, with both fans and critics responding positively to the game. While many were hesitant of the long-running Nintendo staple taking a risk on releasing a spinoff series, it looks as though the numbers alone justify the dice roll alone.

In a tweet released by Serebii.net, Nintendo states that Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! have sold over 2 million units in the United States alone since launch. Previously, it was reported that the game had sold 1.5 million copies in the United States right after its launch. For comparison’s sake, Pokémon: Sun/Moon sold a combined 3.7 million units in its first two weeks on release.

While many fans will view that number as lower in comparison to previous titles, it is wise to keep in mind the smaller install base of the Nintendo Switch when compared to the Nintendo 3DS when Sun/Moon released, along with this number representing a single country. This number is also released before the holiday sales numbers have come in.

While no word has come in on if the Pokémon Company plans to continue its run of spin-off Let’s Go series, but with string sales in the US early in its life, it might be a safe bet to expect them to. Fans of the traditional Pokémon entries also have a mainline Pokémon RPG to look forward to on the Switch in 2019 as well.

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Detroit: Become Human Has Sold Over 2 Million Copies

Quantic Dream has become a staple in Sony’s stable of first party developers, by producing critically acclaimed titles such as Heavy Rain and Beyond: Two Souls exclusively on PlayStation hardware. Their newest title, Detroit: Become Human, released this past May to positive reviews, putting yet another feather in the cap of Sony’s stellar year of exclusive content. While the title didn’t take any awards home at the recent Game Awards 2018 show, the team at Quantic Dream are ending the year on a positive note with a record sales performance for Detroit: Become Human.

In a series of tweets posted by both PlayStation and Quantic Dream, the tandem confirmed that Detroit: Become Human has officially sold over 2 million copies worldwide since its launch on May 25th, 2018.

Quantic Dream also confirmed that the 2018 was their fastest selling title to date, reaching the 2 million units sold mark in just 5 months post release. Quantic Dream’s previous titles, Heavy Rain (2010) and Beyond: Two Souls (2013), both sold staggering numbers during their lifespan. Heavy Rain has amassed sales of over 5.3 million copies worldwide since its 2010 reales, and Beyond: Two Souls clocks in at over 2.8 million copies sold (making it one of the best selling PlayStation 3 games of all time). Detroit is currently on pace to outsell Beyond within the following year.

Detroit: Become Human follows the stories of three androids created in the not so distant future, who struggle to find their place in the world. Centered around a reactionary play style, where the choices you make affect how the narrative plays out, gamers must choose how to survive in an ever evolving society, while walking the metaphoric tightrope between man and machine. The PS4 exclusive was nominated for multiple awards at the Game Awards 2018, including Best Game Direction and Best Narrative.

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Report: VR/AR to See Projected 69% Increase in Spending in 2019, PSVR Leads Shipped Units

Since its launch in 2016, the PlayStation VR has continued to make stride in making virtual reality gaming an affordable experience for consumers. This holiday season, the hardware peripheral has been packaged into multiple bundles, that are retailing as low as $199 on Back Friday, making the barrier of entry for the attachment even lower and more accessible; and now analysts are predicting VR will grow significantly into the next year in terms of sales.

In a recent update to their Worldwide Semiannual Augmented and Virtual Reality Spending Guide, the IDC projects that spending on augmented and virtual reality products will be increasing up to 69% next year, with a nearly 70% five-year compound annual growth rate from 2017-2022. The 2018 sales aim to be at $12.1 billion and are projected to be around $20.4 billion in 2019.

On top of that, the IDC released hardware sales numbers surround VR, with a positive uptick in shipments, specifically in the third quarter. GameDaily.biz reports that PSVR leads all tethered headsets in units shipped with 463,000, followed by Oculust Rift with 300,000 units shipped and the HTC Vive leading up the rear with 230,000 units shipped.

While augmented reality hardware shipments were much lower in terms of quantity, they saw a 9.4% shipment increase. This is largely thanks to the Star Wars licensed ‘Jedi Challenges’ headset produced by Lenovo.

While VR and AR are both vast new technologies, and are still trying to find the best iterations at a consumer grade, trends are pointing to a positive future for the newest technology in gaming.

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