RUMOR: Resident Evil 2 1-Shot Demo Dropping Exclusively to Xbox One This Week

The highly anticipated Resident Evil 2 remake is set to hit store shelves in a mere 18 days, and fans are looking to get their hands on the game in anyway possible. With its high availability of the game’s demo being found at media and press events after its initial E3 2018 announcement, fans have been hoping to get a chance to check out the game before launch. It now looks like they may have their chance, but only for a specific install base.

As reported by the UK’s Daily Star, the demo for the 1998 remake is set to go live on January 11th exclusively on the Xbox One. The 1-Shot Demo is set to give players the opportunity to experience the game for one 30 minute session. Players can die as much as they want, but are locked to a 30 minute time frame, in which the player will be locked out of the experience afterwards. The demo’s description reads as follows:

“This specially tuned demo allows you to experience the newly reimagined Resident Evil 2, but be warned: whilst you can continue as many times as you like after dying, you’ll only have 30 MINUTES to complete the demo.

Take in the horror atmosphere at your own pace, or make a desperate dash to solve all the puzzles Raccoon Police Department has to offer? The choice is yours! Originally released in 1998, Resident Evil 2, one of the most iconic games of all time, returns completely reimagined for next-gen consoles.

Play individual campaigns for both Leon Kennedy and Claire Redfield using an all-new 3rd person view.

Explore the zombie-infested areas of Raccoon City, now stunningly re-built using Capcom’s proprietary RE Engine.

New puzzles, storylines and areas Note: This demo is available until 1/31/2019. You must be signed in and have an active internet connection to play.”

The Xbox One exclusivity comes off as a bit surprising though. While given the recent Xbox One exclusivity of Devil May Cry 5‘s demo, Resident Evil 2 was revealed at Sony’s E2 2018 press conference, inferring the marketing rights lie with Sony.

Resident Evil 2 is set to launch on January 25th, 2018 on PlayStation 4 and Xbox One.

UPDATE (1/8/2019 11:30AM): While the demo has been confirmed to be releasing on January 11th, 2018, it will be available on Xbox One, PS4 and PC. We incorrectly reported a rumor that the demo would be a times exclusive for the Xbox One above.


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Analyst Predicts Respawn’s Titanfall 3 and Star Wars: Jedi Fallen Order Will Launch in 2019

A few weeks ago, a handful of job postings were found directly relating to the next entry in the Titanfall series (presumably Titanfall 3) on EA’s career portal. While both the company and the series’ developer Respawn Entertainment have confirmed a new Titanfall project is in the works, a release window of any sort was never provided. If new reports are true, it might be sooner than many are expecting, along with a new highly anticipated gaming entry to one of the world’s most beloved IPs.

In a recent report by GamesIndustry International, several analysts gave predictions for the gaming industry for 2019, and among them was Micheal Pachter. Pachter, employed by Wedbush Securities, has previously touched on a multitude of predictions for this year including the possibility of a new handheld only Nintendo Switch at a $199 price point. This time, when touching on the now EA owned developer Respawn, Patcher suggests that we could expect to see a Titanfall 3 announcement in the coming months, with a September 2019 release date to follow. On top of that, he also predicts that Respawn’s upcoming Star Wars game Jedi Fallen Order will also see a Q3 or 4 2019 release, possibly around the movie franchise’s ninth entry in December.

While Pachter has previously touched on the subject of Titanfall 3 in October, this is the first time that the analysts has attached a specific release window to the project. Jedi Fallen Order, an upcoming narrative-driven Star Wars project was announced at E3 2018 during EA’s Play conference. While many details aren’t known on the game, rumors have been making the rounds over the past few months that align to the game taking place between the prequel films and the original trilogy.

Respawn Entertainment, who developed the previous Titanfall entries, was acquired by EA in November 2017. Along with the acquisition, both parties announced their plans to continue the series, by stating the next mainline game was in development.

While neither EA or Respawn Entertainment has commented or confirmed release dates for either title at this time.

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Halo Infinite May Have RPG Elements Suggests New 343 Industries Job Listing

At Microsoft’s E3 press conference in June 2018, Halo fans were treated to a small look at the newest entry in the tech giant’s flagship franchise, Halo Infinite. While much of the game is still shrouded in mystery, a recent job listing on Microsoft’s career portal give some hints at a new element to gameplay that players could expect to see.

The listing, which was posted yesterday on Microsoft’s public job board, is for a Senior Systems Designer position within Microsoft Game’s 343 Industries Studio. Digging deeper into the description, 343 states the position will be focusing on ‘our next epic, system-driven Halo Campaign. Halo Infinite‘s campaign seems to be the focal point of the position, as the job will ‘manage, architect, document, and help drive systemic gameplay within our Campaign experience’.

What makes the new listing even more interesting, is the qualifications needed for the position. While many requirements are pretty cut & dry, and to be expected for a position of this level including 7+ years of senior design capacity on AAA titles and working knowledge of industry standard game engines, design toolsets and scripting languages, one aspect does stick out. The studio specifically asks for familiarity with ‘RPG and Shooter game mechanics.’ With the success of games like Destiny, could we possibly see customization and weapon-based skills/attributes be incorporated into the Halo ecosystem?

While it is unknown this is specifically the direction we see the game take, 343 Industries have gone on record stating their commitment on the campaign and narrative attached to it; emphasizing the focus on Infinite being Master Chief’s story.

Recently, Dan Chosich, Narrative Experience Director on Halo Infinite, sat down with Brian Jarrad, the studio’s Community Lead, to discuss the making of the E3 trailer. While the presentation did not give any specific details about the game that weren’t truly unknown, it is a great watch for any Halo fans wanting to scratch that Infinite itch until more details drop.

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RUMOR: Leaked Footage of a Possible Red Dead Redemption II PC Port Surfaces

Red Dead Redemption II has not only been one of the standout games of the year, but has become one of the landmark experiences this console generation. Much like Grand Theft Auto V a few years ago, fans have been clamoring for Rockstar’s open world game to come to the land of PC gaming since its original announcement. While the company has yet to confirm the possibility of the Wild West project making it way to PC, it looks as though the port’s development may very well already be under way.

A user on YouTube has uploaded a video depicting someone playing a copy of Red Dead Redemption II on PC, with full keyboard and mouse support. While it is possible for someone with an association to Rockstar to have a development copy of the game, the layout of controls and options seem to align up specifically with that of a PC port. The player also cycles through all of the options available to him, which include options for custom resolution, VSync, and refresh rate, which are all customization options traditionally found in PC games.

The YouTube account who uploaded the video cited in this article states specifically that he/she has only re-uploaded the video due to the account who originally uploaded the video being removed. While this may fall under a copyright legality, it is interesting to see the account become completely removed when the video gained traction.

In the months leading up to Grand Theft Auto V’s PC announcement and release, a similar situation occurred, when a video of a similar structure was leaked. The video showed a variety of similar options specific to PC gaming, just as the supposed leaked video for Red Dead Redemption II does.

Red Dead Redemption II released on PlayStation 4 and Xbox One on October 26th, 2018 to both critical and fan acclaim, citing its immense realism, vibrant and living world, and theatrical-level narrative.

Please keep in mind that this is a rumor, with no confirmation from Rockstar or its parent company Take-Two on the game coming to PC. Until official word comes from either of those entities, please regard the video as questionable.

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All of the New Info Surrounding Xbox’s Project Scarlett and Project Roma

For majority of the current console generation, the gap between Microsoft and Sony has been quite extensive. As the Sony’s PlayStation 4 inches closer and closer to their inevitable 100 million units sold mark, Microsoft has been trying to make ground to right the ship with the Xbox brand due to the poor sales performance of the Xbox One. For months now, Microsoft continues to position themselves for a stellar performance in the next console generation, by acquiring and opening a staggering amount of first party studios focused on exclusive titles and continuously improving the consumer-friendly Xbox Game Pass streaming service. With confirmation of the next generation of Xbox hardware in the works at the company’s E3 press conference in June 2018, we have began to get tiny tidbits of info leaking out about what the company has planned next.

Two models of the console have been rumored for months. One of the upcoming Xbox iterations is centered around a traditional console experience with the expected power of such, while the other has a focus on game streaming and a lower price point. Along the same lines as the latter, Microsoft is now reportedly planning to release another new iteration of its current generation console in early 2019, referred to currently as Xbox Project Roma. According to Brad Sams, a reporter for, a diskless Xbox One is being developed by Microsoft to arrive in early 2019. Players will only be able to download games digitally on the console, but will still have the functions provided in an Xbox One S with a lower price point. What is also interesting is the approach the company is taking with how they will be selling the console, using a method they refer to as ‘digital attachment’. For example, when a consumer goes to Microsoft’s online store and want to purchase the new diskless Xbox One, they will be greeted by a myriad of options. Players can purchases subscription services such as Xbox Live Gold and Xbox Game Pass during a single transaction, to then have said services preinstalled and ready to go when they receive their system. One would imagine that games will be able to follow suit in being preinstalled for users during this process, but Sams doesn’t specifically mention if that is the case.

In terms of Xbox’s Project Scarlett, the rumored 2020 release date is still planned as of now, per Sams, but it sounds as though the streaming iteration may have taken a slightly different design approach as many have imagined. Sams continuously refers to the streaming device as a ‘stick’, similar to what you would find in Amazon’s successful line of TV Fire devices. With the announcement of Microsoft’s Project xCloud in October, this supposed decision actually seems to align with Microsoft’s officially known plans. The traditional console in the Project Scarlett line looks to continue Microsoft’s relationship with AMD and their line of CPUs and GPUs, using AMD’s Xen 2 and their upcoming generation of GPUs.

While this information is still to be viewed as a rumor, a lot of the information aligns well with what Microsoft has publicly addressed, so I don’t view it as preposterous. With 2018 nearing its end, and the ‘early 2019’ release window attached to Project Roma, we may be seeing Microsoft officially announce the hardware quite soon.

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Report: Crash Team Racing Remaster to be Unveiled at the Game Awards 2018

Activision seems to be hinting at another big announcement for this Thursday’s Game Awards 2018, and it looks like they’re try to keep the nostalgia train a-rollin’.

Over the past few days, members of the gaming media, along with various influencers (YouTube, Twitch, etc), received a mysterious package containing a pair of fuzzy, orange dice along with a note stating “Sliding into the Game Awards on 12/6… -Anonymous”. While there is no confirmation on what the dice are officially pointing to, many believe that it is pointing to a remastered version of the cult-classic Crash Team Racing of original PlayStation fame.

This isn’t the first time that cryptic marketing has been done surrounding Activision and a nostalgia-induced announcement. Activision used the same marketing strategy last April in preparation for the recently released Spyro the Drago Reignited Trilogy, where the company sent out a mysterious purple, scaled egg with a message reading “Something’s about to hatch. -Falcon McBob”. ‘Falcon McBob’ was registered to a Twitter account that eventually was revealed to be the official account of the game, developed by Toys for Bob.

Rumors of a new Crash Bandicoot game have been swirling since the successful release of the once PlayStation mascot’s remastered trilogy on the PlayStation 4 in June 2017, and later Nintendo Switch, Xbox One and PC this past June.

Crash Team Racing, developed by Naughty Dog and published in-house by Sony Computer Entertainment, released in September 1999 as the answer to the enormously successful Mario Kart 64 on the Nintendo 64. The game received overall great reviews (holding an 88/100 on Metacritic still), and even leading to debate on if it is a better cart racer than its Nintendo rival.

For confirmation on what exactly Activision is teasing, tune into the Game Awards 2018 on Thursday, December 6th at 9 PM EST/6 PM PST.

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RUMOR: Metroid Prime Trilogy Listing Appears

UPDATE: Since the discovering of the listing, Inet has changed the wording on their site to read Produkten är endast ett rykte, men vi tror det kommer annonseras på The Game Awards med lansering tidigt 2019 (feb?)”, which roughly translates to “The product is just a rumor but we think it will be announced at the Game Awards with a early launch in feb 2019”.

With rumors swirling that Nintendo will be showing new footage from the upcoming Metroid Prime 4 this Thursday at the Game Awards 2018, there has also been whispers of the long rumored Metroid Prime Trilogy port for the Nintendo Switch making an appearance as well. Adding more smoke to the metaphoric fire, now it seems the product page for the rumored collection has leaked to an international storefront.

As first pointed out by Twitter user @Nitomatta, Swedish retailer Inet released a product page for Metroid Prime Trilogy on Nintendo Switch. While this possibly could be a placeholder SKU for retailers to prepare for an inevitable announcement of a highly rumored game, it is interesting to see the timing of this pop up. Normally, placeholder SKUs aren’t supposed to post live to the page until an official announcement, so either way it seems to be an error on the store’s end. As of the time of this article’s posting, the listing is still live.

Various members of the gaming media have been commenting on the possibility of the collection’s existence in the future. Liam Robertson, who is known for his work on DidYouKnowGaming, ComicBook, and NintendoLife to name a few, thinks the listing is just based off rumors and the retailer doesn’t have concrete knowledge on the game; yet he does state the collection is a “real thing”.

Metroid Prime 4 was first announced at Nintendo’s E3 2017 Direct to massive amounts of fan excitement. Since then, Nintendo has been quite coy surround the subject of the game’s release. Gameplay footage has yet to be revealed, nor a cinematic of any kind; yet Nintendo of America president and CEO Reggie Fils-Aimé states development is progressing well, and that the company has an internal date for the game’s release.

A Metroid Prime Trilogy collection has released previously on the Nintendo Wii in 2009, and included Metroid Prime (GC), Metroid Prime II: Echoes (GC), and Metroid Prime III: Corruption (Wii). Fans have been hoping for a re-release to bring the series into age of high-definition, while also giving those who didn’t originally play the trilogy the opportunity to do so before the newest entry drops in the near future.

Be sure to tune into the Game Awards 2018 this Thursday, December 6th at 9 PM EST/6 PM PST to find out if we hear from Metroid Prime 4 and the rumored Metroid Prime Trilogy port.

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RUMOR: Bethesda is Facing Large Scale Issues Behind the Scenes

Fallout 76 has been the talk of the town recently, and for once not for good reason. Normally, the fan-favorite IP is making headlines for its vast post apocalyptic open world, filled with deep lore and interesting characters; but as of late, the state of the new multiplayer iteration of the series is being viewed as the exact opposite. Lifeless, buggy, empty, and lonely have all been buzzwords swarming around Fallout 76. While fans try to stay positive on the studio knowing that more traditional experiences are in the pipe from the main Bethesda Game Studios Rockville, Maryland studio, such as the new IP Starfield and the highly anticipated Elder Scrolls VI, a flurry of new rumors surrounding that studio are painting a darker stroke of the current climate.

In a post on 4Chan’s video game centered forum board, one user insinuates that much of the company is panicking behind the scenes on more than just Fallout 76. Responding to a comment, the user states:

So, you can all take the confirmation from the other day that Blades is delayed. I told you but you thought it was coming out with TGA.

Here’s a review: it’s a shit show right now. Starfield has been STUCK in a set of a half dozen NOWHERE development loops for almost 2-3 years. Entire studios are devoted to fixing these, but Maryland NEVER accepts the solution and they are always starting over. Space combat does not work in this engine. One studio made it work in a new engine, it was pretty awesome – but Maryland threw a fucking fit. Do we make a new level creation tool set, or so we pigeonhole a broken space combat feature into the old kit. Literally one year going back and forth on that and as of today we are NOWHERE. A half dozen more things like that.

Because shit is stuck, the story has been rewritten TWICE, and a while game’s worth of levels and bosses had been made and scrapped. People are seriously asking who is in charge.

Blades is about the only thing that’s making progress. And it’s shit. It’s not fun. Here’s what it is: it kind of works – that is, it seems to mostly function. But my god after the 2 minutes of novelty , tap and swipe swordplay – oh god it’s dull. VR fake, shallow TES is also fun for about 5 minutes. Still, soo many bugs, especially cross-platform (main reason for delay).

Fallout 76 is killing us, it’s causing panic and all these projects are unraveling.

Here’s the rub, though: the main problem is our CEO – a huge jackass who have never touched a videogame and is the worst sort of cash grabby EA type of person you could imagine. He has threatened physical violence on management and devs to get loot boxes etc into games.

No shit, look this up: he’s formerly a banking con man who got a slap on the wrist twice BECAUSE HIS CRIMES WERE DEEP IN GOVERNMENT CORRUPTION. Something about the drug trade and terrorism. No, I don’t have any inside knowledge on that – google BCCI.

A quick summary of the major points are as follows:

  • Blades is delayed due to its lack of fun, but is running functionally for the most part; biggest issues are with cross platform performance.
  • Fallout 76 is now the main focus with all of the major Bethesda Game Studios branches. Panic around the game is starting to have multiple projects unravel.
  • Starfield seems to be stuck in a development loop. Bethesda had multiple studios working on trying to fix the project until Fallout 76 issues, but has since started over multiple times. The Gamebryo/Creation engine seems to be the biggest issue. Supposedly one studio created a new engine for it that worked, but the head studio in Maryland wanted nothing to do with it. Story has been rewritten twice, and there seems to be no clear direction or no true leader assigned to the project.
  • CEO is trying to over-monetize multiple projects in anyway he can, from loot boxes to DLC. No background in games, but does have a bit of a shady past with association to the BCCI scandal in 1992.

The user, who remained anonymous, insinuates that he is an employee at one of the central Bethesda Game Studios; and considering he names the main Maryland studio as someone he’s working with, it seems he may be an employee of the Austin, Texas branch. If so, that would line up considering the development of Starfield seems to be headed by the Austin studio. Starfield has been rumored to be in development for several years, with preproduction beginning not long after Skyrim released. Rumors circulated that the game was supposed to be revealed at Bethesda’s E3 2017 conference, but was cut late into the event’s production.

What is truly interesting are the remarks regarding the CEO he mentions. By safe assumption, I would have to imagine he means the CEO of ZeniMax Media, the parent company of publisher/developer Bethesda, who is Robert Altman. After doing some research, Altman was charged in indictments by the New York District Attorney and the Department of Justice, as well as being named in a civil suit by the Federal Reserve in 1992, due to his alleged involvement in the BCCI scandal. Altman was acquitted of all charges, but it does line up with the rumors stated above. But all of this is also public information that is easily accessible.

Keep in mind, all of this is considered to be rumors and you should take it with the biggest mound of salt possible, but it is interesting to see how some of the supposed rumors or “leaks” lineup with various events surrounding the company. Personally, I hope none of this is the case because I want to see the company continue to succeed. They provide some of the most detailed worlds and craft some of the grandest adventures in gaming, and I truly think their narrative is only beginning from the publisher aspect (DOOM, Wolfenstein, Prey, etc). Yet, where there is smoke, there is at least the smallest flame.

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RUMOR: Microsoft Deep in Talks On Purchasing Studio Traditional Associated with PlayStation

Microsoft has continued to put themselves into position for future success over the last few years, after adjusting from the rocking start of the current console generation. Multiple acquisitions of long-time AA studios, along with the creation of multiple in-house developers have given the Xbox brand a stable of first party development teams that could help cut the distance Sony has created with the PlayStation 4, going into the future; and it seems they still aren’t done.

Twitter user Klobrille, who has dropped gaming news and rumors in the past, has released a tweet hinting that Microsoft is well along in acquisition talks with a studio who is traditionally associated with Sony and the PlayStation family of consoles. “Let’s make this Monday a bit more interesting” Klobrille begins. “I can say that Xbox is in advanced talks (a few months) with a mid-sized studio that historically worked together with PlayStation.”

Klobrille doesn’t go on record stating the name of the studio via Twitter due to the ongoing negotiations, but it has sparked the imagination of gamers and the media alike on who exactly the studio in question is.

One studio who could possibly fit the bill would be Ready at Dawn, out of Irvine, California. Known best for its work on last decade on the PSP with various God of War entries and the critically acclaimed Nintendo Wii port of Ōkami, the studio has most recently handled the development of Lone Echo for Oculus Rift in 2017 and the PlayStation 4 exclusive The Order: 1886 in 2015. The studio began working with Microsoft on the 2017 multiplayer brawler Deformers, that released on the Xbox One and Windows PCs; and given their lack of involvement with Sony for the past three years, it may look like the studio may be aiming their sights on the console team in green.

Another rumored studio would be Quantic Dream, the studio behind the PlayStation exclusives Heavy Rain (2010), Beyond: Two Souls (2013), and most recently, Detroit: Become Human (2018). Focusing on an interactive storytelling approach, much like that of now-closed TellTale Games, Quantic Dream has not released a game on a Microsoft platform (the last being 2005’s Fahrenheit on the Xbox) since partnering exclusively with Sony.

While we wait for more details on what to expect from Microsoft and their continued endeavor to support first party exclusives in the future, fans can continue to speculate on what exactly the company has hidden up their sleeve.

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RUMOR: New Details Leak on Respawn’s Star Wars: Fallen Order Game, Launching November

This past June at EA’s E3 2018 Play press conference, Respawn Entertainment’s Vince Zampella confirmed that the studio will be bringing a new Star Wars experience to players in the near future, entitled ‘Star Wars: the Fallen Order’. While no gameplay footage or a release date was revealed during the event, Zampella assured fans that new information would be coming in the near future on the game; and while nothing official has been stated, we may have just landed a plethora of info surrounding what the game truly is and when we can expect to play it.

According to Reddit user u/Xyzsvtabc’s post on the subreddit r/StarWarsLeaks, the game will be coming out in November 2019 and takes place five years after ‘Revenge of the Sith’. He/she stated:

They said this is coming out in November. It takes place about 5 years after Revenge of the Sith and follows the main character whose name is Cal (I forget his last name). He’s was a paduwan that survived the efforts to kill all of the remaining jedi. Not a ton of gameplay info but some of the other story lines are that he has a mentor figure who is a woman named Ceres. The only other thing I remember is them talking about other characters they would come across from some of the comics. The mentioned the 9th sister and 2nd sister? Something about Inquisitors? I wish I could remember more about this. They showed a ton of artwork.

The user states that he was invited to a marketing presentation held by Disney, which provided details on what the Star Wars brand has for the upcoming new year. Along with the details regarding Fallen Order, he/she also provides details on a number of other Star Wars related projects, including the newly announced Mandalorian streaming show and the highly anticipated Star Wars: Episode IX.

Respawn Entertainment, who are responsible for both entries in the Titanfall franchise, have been an EA owned development studio for over a year now, being purchased in November 2017 for an estimated $151 million in cash and $164 million in equity. The studio had also previously worked on the Call of Duty franchise before the implementation of Infinity Ward in 2010.

Many fans hope Respawn’s newest project will be a return to form for the Star Wars IP in regards to video games. This console generation has not been the kindest to fans of the classic space opera, as the franchise’s Battlefront series has negatively swallowed up the majority of the spotlight on its regards to gaming. Littered with loot bozes and microtransactions for basic elements to the gameplay at launch, the most recent entry, Star Wars: Battlefront II, was received an overabundant amount of negative feedback from fans and members of the industry alike; along with one of the most downvoted responses in Reddit history from an EA customer service representative, over 688,000 downvotes at the time of this writing.

Since this is strictly nothing but a rumor at this time, please remember to take this tidbit of info with a grain of salt. With that said, having a major blowout on Fallen Order at next year’s EA Play conference at E3 may tie in well to the 2019 theatrical release of Episode IX, set to release in next December. For now, we must use the force to help our patience while we wait.