At Microsoft’s E3 press conference in June 2018, Halo fans were treated to a small look at the newest entry in the tech giant’s flagship franchise, Halo Infinite. While much of the game is still shrouded in mystery, a recent job listing on Microsoft’s career portal give some hints at a new element to gameplay that players could expect to see.
The listing, which was posted yesterday on Microsoft’s public job board, is for a Senior Systems Designer position within Microsoft Game’s 343 Industries Studio. Digging deeper into the description, 343 states the position will be focusing on ‘our next epic, system-driven Halo Campaign. Halo Infinite‘s campaign seems to be the focal point of the position, as the job will ‘manage, architect, document, and help drive systemic gameplay within our Campaign experience’.
What makes the new listing even more interesting, is the qualifications needed for the position. While many requirements are pretty cut & dry, and to be expected for a position of this level including 7+ years of senior design capacity on AAA titles and working knowledge of industry standard game engines, design toolsets and scripting languages, one aspect does stick out. The studio specifically asks for familiarity with ‘RPG and Shooter game mechanics.’ With the success of games like Destiny, could we possibly see customization and weapon-based skills/attributes be incorporated into the Halo ecosystem?
While it is unknown this is specifically the direction we see the game take, 343 Industries have gone on record stating their commitment on the campaign and narrative attached to it; emphasizing the focus on Infinite being Master Chief’s story.
Recently, Dan Chosich, Narrative Experience Director on Halo Infinite, sat down with Brian Jarrad, the studio’s Community Lead, to discuss the making of the E3 trailer. While the presentation did not give any specific details about the game that weren’t truly unknown, it is a great watch for any Halo fans wanting to scratch that Infinite itch until more details drop.