Since its launch in 2016, the PlayStation VR has continued to make stride in making virtual reality gaming an affordable experience for consumers. This holiday season, the hardware peripheral has been packaged into multiple bundles, that are retailing as low as $199 on Back Friday, making the barrier of entry for the attachment even lower and more accessible; and now analysts are predicting VR will grow significantly into the next year in terms of sales.
In a recent update to their Worldwide Semiannual Augmented and Virtual Reality Spending Guide, the IDC projects that spending on augmented and virtual reality products will be increasing up to 69% next year, with a nearly 70% five-year compound annual growth rate from 2017-2022. The 2018 sales aim to be at $12.1 billion and are projected to be around $20.4 billion in 2019.
On top of that, the IDC released hardware sales numbers surround VR, with a positive uptick in shipments, specifically in the third quarter. GameDaily.biz reports that PSVR leads all tethered headsets in units shipped with 463,000, followed by Oculust Rift with 300,000 units shipped and the HTC Vive leading up the rear with 230,000 units shipped.
While augmented reality hardware shipments were much lower in terms of quantity, they saw a 9.4% shipment increase. This is largely thanks to the Star Wars licensed ‘Jedi Challenges’ headset produced by Lenovo.
While VR and AR are both vast new technologies, and are still trying to find the best iterations at a consumer grade, trends are pointing to a positive future for the newest technology in gaming.