RUMOR: Microsoft Deep in Talks On Purchasing Studio Traditional Associated with PlayStation

Microsoft has continued to put themselves into position for future success over the last few years, after adjusting from the rocking start of the current console generation. Multiple acquisitions of long-time AA studios, along with the creation of multiple in-house developers have given the Xbox brand a stable of first party development teams that could help cut the distance Sony has created with the PlayStation 4, going into the future; and it seems they still aren’t done.

Twitter user Klobrille, who has dropped gaming news and rumors in the past, has released a tweet hinting that Microsoft is well along in acquisition talks with a studio who is traditionally associated with Sony and the PlayStation family of consoles. “Let’s make this Monday a bit more interesting” Klobrille begins. “I can say that Xbox is in advanced talks (a few months) with a mid-sized studio that historically worked together with PlayStation.”

Klobrille doesn’t go on record stating the name of the studio via Twitter due to the ongoing negotiations, but it has sparked the imagination of gamers and the media alike on who exactly the studio in question is.

One studio who could possibly fit the bill would be Ready at Dawn, out of Irvine, California. Known best for its work on last decade on the PSP with various God of War entries and the critically acclaimed Nintendo Wii port of Ōkami, the studio has most recently handled the development of Lone Echo for Oculus Rift in 2017 and the PlayStation 4 exclusive The Order: 1886 in 2015. The studio began working with Microsoft on the 2017 multiplayer brawler Deformers, that released on the Xbox One and Windows PCs; and given their lack of involvement with Sony for the past three years, it may look like the studio may be aiming their sights on the console team in green.

Another rumored studio would be Quantic Dream, the studio behind the PlayStation exclusives Heavy Rain (2010), Beyond: Two Souls (2013), and most recently, Detroit: Become Human (2018). Focusing on an interactive storytelling approach, much like that of now-closed TellTale Games, Quantic Dream has not released a game on a Microsoft platform (the last being 2005’s Fahrenheit on the Xbox) since partnering exclusively with Sony.

While we wait for more details on what to expect from Microsoft and their continued endeavor to support first party exclusives in the future, fans can continue to speculate on what exactly the company has hidden up their sleeve.

For more updates on Microsoft and their growing list of studio acquisitions, be sure to follow us on Twitter and Facebook, and keep it locked in at Bonus Accessory.

Author: Travis White

Editor-In-Chief & Creator of Bonus Accessory. When not publishing on Bonus Accessory, Travis also host the Game Pass Gamecast podcast, centered around Xbox & PC gaming. He also knows that Ubisoft will eventually make another mainline Splinter Cell title (may not be until he's 50, but hey, he'll take it).

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s