After having another meteoric year with the hybrid home console, the Nintendo Switch, Nintendo is looking to finish off the year strong with two of their biggest franchises having new releases: Pokémon and Super Smash Bros. While the company has their eyes set on big holiday sales numbers between these two storied franchises, they also are very along in the […]
After having another meteoric year with the hybrid home console, the Nintendo Switch, Nintendo is looking to finish off the year strong with two of their biggest franchises having new releases: Pokémon and Super Smash Bros. While the company has their eyes set on big holiday sales numbers between these two storied franchises, they also are very along in the planning and development process for another fan favorite franchise waiting to make its debut on the Switch, and even have a time frame on when that could happen.
In an interview speaking to Mashable, Nintendo of America president and COO Reggie Fils-Aimé confirmed the hopes of many, that the long awaited return of space bounty hunter Samus Aran in Metroid Prime 4 has a timeframe for a release. When pressed about the title Fils-Aimé responded saying “Internally, we have expectations about when (Metroid Prime 4) is going to be released. We haven’t announced it yet, but yeah, the game is well into development.”
Since its first reveal at E3 2017, fans have been waiting on bated breath to gorge on any new information related to Metroid Prime 4 possible, including that ever so elusive release date. While providing their consumers with as much information as possible is important to Nintendo, their messaging to those same consumers holds an even greater importance, and the long standing titan in the gaming industry has it almost down to a T. Speaking on the company’s process of announcing games, Fils-Aimé disclosed that “Typically six months to maybe a year out is what we like to do, but there are times for strategic reasons that we believe it’s important to message that a game is coming.” When comparing this thought process to a previous game as an example on the importance of messaging, the long time face of modern Nintendo in the United States didn’t have to look to far. “We did that years and years ago with Zelda. We were messaging a new Zelda experience back during the days of the Wii U. It really depends on the game, it depends on the type of development that it’s going through, and it depends on how we feel the consumer is going to respond to the particular message.”
With how the company has focused on continually supplying quality software its once again growing install base, Fils-Aimé knows the importance of appropriate timing and spacing of titles on the system; and if a game isn’t ready to ship, the game isn’t ready to ship. “We do think deeply about the sequencing of our games, but having said that, Nintendo is well-known that if a game isn’t ready, we will push out the development in order to make sure that it is as strong as possible when the game launches.” Looking at their previous track record of first party experiences, they have the statistics to back their ideology.
While we still don’t have a confirmed release date for the upcoming space opera, Nintendo and Metroid fans alike can feel at easy knowing that the game’s development seems to be trending in a positive manner, and the company knows the time frame of the game. With more and more rumors surrounding a possible reveal at the upcoming Game Awards show on December 6th, due to Nintendo’s previous track record of announcements at the showcase, it continues to be a excellent time to be a fan of Nintendo.
For more updates on Metroid Prime 4, including that ever so elusive release date, be sure to follow us on Twitter at @BonusAccessory, and keep it locked in on Bonus Accessory.