With every big AAA game announcement, more and more gamers have started to expect Nintendo’s popular hybrid home console, the Nintendo Switch, to be included within the platforms supporting the game; and while that is becoming more and more a reality as the systems continues to sell astronomically well, publishers have tried to temper fans expectations for some titles making […]
With every big AAA game announcement, more and more gamers have started to expect Nintendo’s popular hybrid home console, the Nintendo Switch, to be included within the platforms supporting the game; and while that is becoming more and more a reality as the systems continues to sell astronomically well, publishers have tried to temper fans expectations for some titles making their way to the Switch. Now, Nintendo is joins the conversation themselves, solidifying those views that publishers and developers share.
In a Q&A session during the Nintendo’s most recent financial briefing for the first six months of their fiscal year (ending in March 2019), president and CEO Shuntaro Furukawa expressed happiness over fan’s passion for the system, but to have realistic expectations. When asked about how the company is addressing concerns of major third party titles missing from the console’s lineup, Furukawa stated “We believe that giving consumers a wide selection of software is an extremely important part of operating our platforms. Thats is why we welcome the introduction of a variety of titles from many different software publishers. Even so, I do not think it is realistic to expect that every major title will become available on Nintendo Switch.”
While support from third party developers has increased since Nintendo’s previous home console, the Wii U, many titles either have been skipped over on the console, or are released at a later date than other systems. Factually, the system’s hardware is not as powerful as its competitor’s (i.e. PlayStation 4, Xbox One, PC etc.), providing at times an uphill battle for developers to create lesser versions of said games.
At the same time, Nintendo continues to explore different avenues to address console limitations, including gaming streaming. In May of this year, Nintendo released a cloud-based version of Capcom’s hit title “Resident Evil 7” in Japan, in which user would stream the game to their console via a dedicated cloud-based server. The company then followed this trend by partnering with continuous third party supporter Ubisoft by release a cloud-based version of the newest entry into the Assassin’s Creed series, “Odyssey”, same day and date release as the traditional versions.
Furukawa elaborated on the topic more, stating “We are speaking with publishers about them actively putting titles on Nintendo Switch that would be an especially good fit for its unique features as a home console system you can carry around, including handheld mode and the availability to bring systems together for local multiplayer.”
The company’s newly appointed president, hired in June 2018, expressed positivity for the future of the console moving forward. “Given the strong publisher support Nintendo Switch has, I would expect the number of titles on it will increase a lot more. That is what really keeps the Nintendo Switch business on the right track.”
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