Rumor: New Job Posting for the Next Legend of Zelda Entry/Content

Job postings for certain game developers are usually hit or miss when it comes to trying to read the metaphoric palm of the future of your favorite game series. More often than not, they lead to nowhere, or are far too generic to deduce a logical connection to said franchise; but every now and then, these tidbits are only the tip of the iceberg, to a much larger announcement on the horizon.

Earlier this morning, ResetEra user guru-guru created a thread, with information he found pertaining to multiple newly listed job postings via Nintendo’s Japanese website. The rough translation, done by guru-guru, is as follows:

  • The first job posting is for a 3DCG Designer. The post specifies that the position revolves around terrain/topography production for aspects such as fields and dungeons.
  • Requirements: experience in making backgrounds in the common 3D animation software Maya and Adobe Photoshop; experience working on HD hardware, and if possible, Japanese fluency.
  • Other skills that aren’t required, but are appreciated: experience making backgrounds, specifically for an action game; experience making concept art; experience making assets in Substance Painter and Substance Designer; interest in Zelda, along with leadership experience.
  • The second posting is for a Level Designer. Nintendo is looking for someone to plan in-game events, field and dungeon layouts, as well as enemy aspects.
  • Requirements: experience working as a game planner for consumer games, and if possible fluency in Japanese.

While this isn’t cut and dry saying “Hey, our next Zelda project is in development!”, it does give consumers a pretty good idea that the preverbal gears are churning within Nintendo’s playground. What isn’t being necessarily thought of as an answer to this small morsel is the idea of another round of DLC for Breath of the Wild.

Nintendo president Shuntaro Furukawa recently stated during their most recent earnings meeting that he wants to keep producing content for already release Nintendo titles. As first reported by Bloomberg’s Yuki Nakamura, Furukawa stated “We need continuous growth. We must keep releasing new software. That includes DLCs and other contents for big titles that are already out.” While many Zelda fans had believed that Nintendo was finished producing and developing content for the award winning entry, Breath of the Wild, on both the Switch and Wii U, the company on record has never formally stated they were finished doing so.

Personally, I feel this information aligns more with the DLC route, rather than a hiring focused on the next entry in the franchise (at least at first); as I truly believe the next Zelda adventure has already been in development for months already. Due to the semi-recent change in oversight with Nintendo, in their appointing of Furukawa as the new president of the company, DLC for previously released titles could very well have been a newly brought to life by him. All of this is speculation by the author though, as nothing is set in stone until it is formally announced by the company representing the product.

As always, please take this with a huge grain of salt, in relation to the narrative of the next Legend of Zelda game being in development. If any updates are made to this story, I will update it accordingly.

Author: Travis White

Editor-In-Chief & Creator of Bonus Accessory. When not publishing on Bonus Accessory, Travis also host the Game Pass Gamecast podcast, centered around Xbox & PC gaming. He also knows that Ubisoft will eventually make another mainline Splinter Cell title (may not be until he's 50, but hey, he'll take it).

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